THREE MAN RULES
Over
the Edge Paintball (OTEP) accepts no responsibility for any loss or injury
sustained during play using these rules.
- All players must be rookie or
novice on the day of the tournament according to the following criteria. For
Rookie teams - As of January 1,
2006 each player must have less than one year of tournament experience,
i.e. can not have played in paintball tournaments in 2004 or before. In
addition if the player started tournaments in 2005 and placed first,
second or third in over two tournaments they are no longer considered
rookie. For Novice Teams - the team cannot have any players that can be
classified higher than Novice according to the following criteria: To be
classified higher than Novice you would have to have played Div. 1 in more
than one National event or played Professional in any National Event. Also
to be classified higher than Novice you would have to have played Amatuer
in more than one local event. Any
exceptions to this must be appealed to the tournament promoter by sending
an email to webmaster@overtheedgepaintball.com
and if such a waiver is approved it will be posted in the events section
of a local paintball forum.
If you have any question about this please contact us prior to the
tournament. All players must fill
out a waiver before play and those under 18 years of age must have written
parental consent to play - such waiver forms are available at the
tournament.
- Goggles must be worn at all
times while on the playing field or in any unprotected or “Goggles On”
area. Goggles must be made for
paintball play (full face and ear protection) and lenses must not have any
cracks.
- All markers (paintball guns)
will be .68 caliber and semi-automatic, i.e. fires only one shot per
trigger pull, however the use of PSP mode will be allowed. No fully automatic markers are allowed.
Again, however, the use of PSP mode (fires 15 bps after third pull) will
be allowed. Players can only use
one marker on the field at a time.
- Maximum velocity for the
marker will be 300 fps (feet per second) as measured across a chronograph
unless specified differently by the hosting field. No tools are allowed on the field and no
adjustments to the velocity may be made once the marker is chronographed
before the start of the game.
- No more than two layers of
clothing may be worn during play.
Must wear long pants – no shorts. No soft padding, water repellent
clothing or ghillie suits are allowed.
Protective clothing such as gloves, hats, neck protectors, athletic
supporters, bras, or rigid body armor are allowed.
- Barrel covers are required
for all markers and shall be in place when the marker is not on the
playing field. Barrel bags are
highly recommended over barrel plugs.
- A Captain's meeting will be
held prior to the start of the tournament and each team must have one
representative present at this meeting..
- Game time limit will be five
(5) minutes, however, if dangerous weather or darkness is imminent then
games may be shortened. Players are
expected to be at their field at least five minutes prior to the game. Any
player absent when his/her team takes the field will be counted as an
elimination and the opposing team will be awarded the points. Only teams
which have back to back games will be granted additional time of ten (10)
minutes to prepare for their next game. Teams not prepared to take the
field, don't show up, or forfeit will be disqualified from that game and
the opposing team will be awarded their average of their points per game
for that game. The head referee will make this call.
- Rosters: All teams will have a maximum of three (3)
players on the field at one time. Teams are allowed to have two alternates
(maximum 5 players per team). Once a player plays for one team he must
only play on that team for the duration of the tournament. Relay Competitions only: Each team of three will start behind
the dead box with an assigned order and send out one player at a time to
do one on one competition. The
winner returns to the line up behind the dead box for further play, the
loser is eliminated and moves to the side but is now allowed to
coach. This continues until one
team eliminates the other.
- A player is eliminated if
he/she sustains a hit. Referees on
the field will be there to make such determinations. Wiping of a paint mark to try and hide a
hit is an automatic elimination and subject to penalty (see #20 below).
- A player may call for a paint
check on themselves during a game.
If a player calls for a paint check on themselves, that player is
not neutral until a referee touches the player and calls them
neutral. Opposing players may not
advance, attempt to advance, or mark the neutral player. If the referee finds him “clean” he will
announce this so normal play can continue.
- Any player who assumes the
posture of an eliminated player such as raising hand or marker above head,
vocalizing they are hit, or using a barrel cover will be considered
eliminated by the referee.
- An eliminated player is
required to place their hand on the top of their head and exit to their
"dead box" in the shortest route without drawing undue attention
to themselves or blocking play. Any
player not adhering to this may be considered as "playing on"
and subject to a continuation of play penalty (see #20 below).
- A flag is considered pulled
when it is removed from it's station and held by an unmarked player. If
the player is shot after the pull that player's team still receives the
points for the pull but the player must stand in place holding the flag
waiting for an active player to retrieve it. At the referee's discretion
the player may hang the flag on a bunker or other object in clear sight
and exit to the dead box. A flag carrier cannot conceal the flag once he
has it. Unmarked players may pass the flag to other unmarked players,
however a marked player holding a flag cannot pass to an unmarked player
lest that player is also eliminated. Note that in relay
competition there will be no flag hangs.
- During a game no “coaching”
from the sideline is allowed from any spectators. Spectators that do so will be asked by the
referee to leave and at the discretion of the referee the player may be
eliminated because of this and additional penalties assessed (see #20
below).
- A Freeze may be used by the
referee when the game is out of control or he believes the flag carrier is
marked. Once a freeze is called all play in the area is to halt and the
players are to hold their positions until play is resumed. No advancements
can take place at this time. Play will resume only at the call of the
referee.
- Players must start in front of
the net with their barrel touching the net. If a player uses the net as a bunker by
going behind it then that player is eliminated.
- Players may not go outside
the designated boundaries or they are considered eliminated. They also may
not shoot outside the boundaries.
- No physical contact between
players is allowed.
- Penalties will be assessed as
follows at the discretion of the referees: a) eliminated and continuing to
play with unobvious hit - one for one at discretion of referee, b)
eliminated and continuing to play with obvious hit - one for one, c)
physical contact - player eliminated from tournament and a 50 point
penalty - additional actions if warranted, d) wiping - two for one, e)
unsportsmanlike conduct - elimination from tournament and penalty up to 50
points, f) last player playing on after obvious hit - 10 point penalty, g)
coaching from sideline - one for one, h) any player or team found playing
down or sandbagging - elimination of team from tournament. Note that an
obvious hit is any hit on the meaty part of the body or any hit, in the
referee's opinion, that was acknowledged by the player. Also, one for one
means the offending player is taken out plus one more player from the same
team. Two for one means the offending player plus two players from the
same team.
- Points will be scored as
follows (maximum of 100 points): a) 10 points for each eliminated player,
b) 20 points for first flag pull, c) 50 points for flag hang. In Relay
competition there will be 20 points awarded for each eliminated player
with a maximum of 60 points. The top teams from the preliminary rounds
will advance to the finals and play a round robin, with their points
deciding tournament winners. Points are not carried over from the
preliminary rounds. In the case of a tie at the end of the preliminaries,
advancement will be decided by the following criteria, in order: a) head
to head record, b) total number of flag pulls, c) total of points scored
by opposition, d) playoff game.
Use good sportsmanship, be safe, and have
fun!
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